Change coefficients, observe two lines and test coordinates to understand a system's common solutions.
Drag P to where the two lines meet
x + y = 4
−20Constant c20
x − y = 0
−20Constant c20
Arrow keys: 0.1 · Shift: 1. Home: initial point · End: intersection. PageUp/Down: change y by one.
Arrow keys: 0.1 · Shift: 1. Home: initial point · End: intersection. PageUp/Down: change y by one.
One solution
S (2, 2)
The lines intersect at S. Its coordinates satisfy both equations.
P (1, 1)
Equation 1≠ Not satisfied
1 × (1) + 1 × (1) 2 ≠ 4
Equation 2✓ Satisfied
1 × (1) − 1 × (1) 0 = 0
P satisfies only one equation
Initializing resourceModel notes
This resource models two linear equations in two real variables; at least one coefficient of x or y in each equation is nonzero.
Integer coefficients and the 0.1 drag grid are input limits, not restrictions on the solution set. Moving P to the intersection uses the exact solution.
Lines extend infinitely; the screen shows only part of them. An intersection outside the view still exists. Use Fit to view to see it.
Solutions and substitutions use exact rational arithmetic. Rounded decimal values are marked with ≈.
Linear systems — Solutions where lines meet | Public library